Location: Michael Hough Beach; (see See venue)
looks like rain holding off, so not Rain location: Transpod, 159 Dufferin St, Suite 100. Toronto, Ontario, M6K 1Y9 Canada; see map in venue.htm.
Live link for morning session
Live link for afternoon session
Tuesday August 15th, 10am, hear the world's leading visionaries chart a course for technology to serve humanity and the environment, as we fight to save Michael Hough Beach.
Experience underwater VR / AR / XR, ride in a Mersivity Ball, enjoy performances on hydraulophone (underwater pipe organ), and learn how sound waves propagate underwater and how measuring sound propagation can uncover hidden sources of lake water pollution.
If you use Facebook, please click "Going" on this link: https://www.facebook.com/events/1017839455914177
Mersivity is Technology for Humanity and the Environment.Mersivity is the degree to which technology is both immersive and submersive, e.g. it can immerse us (like fully immersive virtual reality) and it can be immersed by us (you can dunk it in the water or go swimming with it and it won't suddenly stop working when it gets dunked in sea water).
If you can't go swimming with a piece of technology, the technology is not in-tune with nature. Technology that is not in-tune with nature encumbers us and imprisons us in a world that is divorced from nature. Wearing it or carrying it makes us hesitant to jump into the lake for fear it will be damaged (or lost or stolen if we leave it sitting on the shore). And when we can't swim in the lake, we turn our back on the lake, and lose an important opportunity to be stewards of our supply of freshwater. Water is the "new oil", our most valuable resource. Thus we see Mersivity as a mandate for technology in service of both humanity and the environment (nature).
Mersivity is at the intersection of these three spheres / circles:
α Nature, physicality, reality, and the environment, e.g. Earth, Water, Air (matter) as composed of atoms... as depicted by planet Earth. Consider, for example, the landscape architecture of Michael Hough.
β Technology, virtuality, etc., as composed of "bits" (analog bits such as analog information in the Claude Shannon sense, or digital bits). Consider for example, the iMax Cinesphere as designed by Zeidler.
γ Humans, humanity, society, privacy, security, trust, governance, etc..
At IEEE our slogan is "Advancing Technology for Humanity":
Let's change that to "Advancing Technology for Humanity and Earth (or Environment or Nature or Universe...)"
Example of mersivity at UoOP: Smart SUP with eXtended Reality (XR) / eXtended metaVerse (XV):
Mersivity is equivalent to Humanistic Inelligence (HI)
(The same six fundamental signal flow paths)
This observation gives rise to the 3 tenets of mersivity, i.e. as a code-of-ethics on the development of technologies for humanity and the environment:
- Mersivity is at the intersection of (1a) Nature (e.g. water, earth), (1b) Technology; (1c) Humanity;
- It must embody reciprocal transparency, i.e. if it senses us, it must not conceal its operation. If it oversees us (surveillance) it must admit to being "underseen" ("undersight"). There is a new word for this "undersight" that recently appeared in Oxford English Dictionary (OED): "Sousveillance".
- It must embody reciprocal immersibility / submersibility, i.e. if it can "merse" (immerse / submerse) us, we must be able to "merse" it. In this way the technology must not keep from or imprison us away from earth, water, nature, the environment, and sustainability.
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